Results for spec@!opengl 3.2@layered-rendering@clear-depth

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.124316
Stdout
Probe depth at (1,0)
  Expected: 0.000000
  Observed: 0.257992
Layer: 1
Incorrect depth values recieved with glClearBuffer()
Stderr
SWR detected AVX2
vert shader  0x7fba458c8000
frag shader  0x7fba458c6000
fetch shader 0x7fba458c4000
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/gl-3.2-layered-rendering-clear-depth -auto -fbo
dmesg

        

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