Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.124316 |
Stdout |
Probe depth at (1,0) Expected: 0.000000 Observed: 0.257992 Layer: 1 Incorrect depth values recieved with glClearBuffer() |
Stderr |
SWR detected AVX2 vert shader 0x7fba458c8000 frag shader 0x7fba458c6000 fetch shader 0x7fba458c4000 creating surface with multiple layers, rendering to first layer only creating surface with multiple layers, rendering to first layer only SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/gl-3.2-layered-rendering-clear-depth -auto -fbo |
dmesg |